Swordbreaker (item)
Entry:
Martial weapon, melee weapon
75gp; 1lb.; 1d4 piercing; light, finesse, special
A main-gauche, or parrying dagger, made to break the weapon of your opponent. It has ridges in it for catching a blade.
Special:
When equipped, as a reaction to being attacked, you may attempt to disarm the opponent or break their weapon.
- Break - Roll an attack, with disadvantage, against their AC. On hit their weapon's damage dice is reduced by 1. A magic weapon can only be reduced one time. If it is already dealing the minimum it shatters and must be reforged.
- Disarm - You make opposed rolls as a grapple, on success they drop their weapon. They have advantage if they hold the weapon with two hands or are a size category larger than you.